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Post by 10101 on Feb 3, 2013 5:09:18 GMT -5
armor.xt:
Cover Light?
is a true/false - trigger, isn't it?
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Post by Kyzrati on Feb 3, 2013 5:22:15 GMT -5
Yep. If true the armor blocks entity-based light while worn (but may or may not provide its own light). Right now I'm not using this feature--just added it because it was in my notes and easy to do. All my light is done through entities, and isn't blocked by armor.
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Post by 10101 on Feb 3, 2013 6:03:07 GMT -5
Ahh, just wondered why to declare Armorlight as true if i simply could set its value to 0. That way it makes a lot more sense.
So i could hide a bright shining ghost in a dark armor. ;D
... why do i have to think at Babylon5 now?
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Post by Aves Dominari on Feb 7, 2013 20:56:22 GMT -5
I have two different variations of the same anatomy to allow for natural weapon slots. However, I want both the have the same armor; do I just list both anatomies under the relevant column, or is that not possible? I looked through Rookie's Tale and you never set more than one anatomy per armor, so I don't know ;S
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Post by Kyzrati on Feb 7, 2013 21:24:13 GMT -5
You're right, I didn't support multiple anatomies for a single armor yet. I see it in the comments as something to do, but I was waiting to decide whether it would be a list of anatomies, or whether anatomies could be formed into groups themselves and you just assign a group to the armor. So there's no way to do that yet.
As an alternative, note that armor refers to the item tag, not name, so you could create two different armor items with the same name and stats, and use those with different anatomies. This would only be a possible solution if the armor you want is just for NPCs and isn't usable by the player (since that would confuse them).
For NPCs, you actually don't even have to bother using tags--just different armor names w/the same stats--if you set Remove to "No" since the armor would be destroyed on death in that case and the player would never see it.
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Post by Aves Dominari on Feb 7, 2013 22:10:43 GMT -5
Actually... armor doesn't have tags. Mine doesn't, at least, and it's from 8.6.
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Post by Kyzrati on Feb 7, 2013 22:14:34 GMT -5
What I mean is the "Item" it's referring to is actually an item tag (the column header should have been Item Tag).
EDIT: Armor doesn't need a name itself, since it inherits the name of its item.
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Post by Aves Dominari on Feb 7, 2013 22:21:18 GMT -5
Oh! Okay! That makes sense, then. Thanks for the help!
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