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Post by Kyzrati on Sept 20, 2013 4:23:30 GMT -5
I went ahead and fixed all the known UI issues (R9.4c). I'll need some more details on what you did to cause that crash, though.
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Post by 10101 on Sept 20, 2013 10:58:44 GMT -5
Yes, i was fiddling around with those new things. Tried to 'shoot' a throwing knife. I can say, that it was not the Traject -1 and it was not EmptyOK = '-' . I think it's the SA... no, it is not  items.xt: - "Throwing Knifes" WE - gray_5 - - 18 3 1 1 H 20 300 240 - - 3 0 - 60 20 0 0 0 0 0 0 AP 35 0 0 - - Grenade - - - Melee 100 30 MP -1 Throw - - 0 0 - - - - - - - - - - - - - - - "Throwing Knifes 2" WE - gray_5 - - 18 3 1 1 H 20 300 240 - - 3 1 - 60 20 0 0 0 0 0 0 AP 35 -1 0 - - Grenade - - - Melee 100 30 MP -1 Throw - - 0 0 - - - - - - - - - - - - - -
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Post by Kyzrati on Sept 20, 2013 16:22:53 GMT -5
It's because you never set a projectile for them. As a weapon they need a projectile to actually work. Basic game data loading still has lots of missing checks, and currently doesn't check if you have no projectile, but anything that shoots needs a projectile, including knives.
See the throwing knife implementation in the core data (Area 51). You can use the Knife projectile there which shows the knife spinning towards its target.
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Post by 10101 on Sept 20, 2013 17:13:34 GMT -5
That's what you get, when you're doing things the fast way.  At least i now can say, that it works perfect.
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Post by Aves Dominari on Sept 26, 2013 17:02:39 GMT -5
Just letting you all know I'm not dead. Expect 0.7 in a few days at most, which comes with a lot of new toys and the first endgame opponent, the Mutons, to use them on.
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Post by Kyzrati on Sept 26, 2013 17:21:40 GMT -5
Oh, I wasn't even beginning to imagine it was dead. People do need to take a break now and then!
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Post by Aves Dominari on Sept 26, 2013 18:43:03 GMT -5
Well, when I haven't made myself known in the slightest for over a week, people might start to wonder ;P
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Post by Kyzrati on Oct 19, 2013 8:16:09 GMT -5
Well, now it's been almost a month with no updates :/
I won't be around for the next few weeks, so no pressure, but hopefully nothing blows up while I'm gone!
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Post by Aves Dominari on Nov 26, 2013 14:48:09 GMT -5
I finally sat down and worked through all the half-finished features sitting around. The latest version of Rectification is playable for the first time in about two months, and hopefully progress will continue in that direction.
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Post by Kyzrati on Nov 26, 2013 19:57:14 GMT -5
Nice, looking forward to it! Now I've finally got a reason to fire up X@COM after working on other stuff for a while.
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